Papa Smurf is having an extraordinary party! For this occasion, he is asking all the Smurfs to take part in the preparations to make the party unforgettable! Scour the village and invite all the Smurfs to the event, but beware of Gargamel who has heard about the party and will do everything he can to spoil it…
In party game mode, get your friends and family together for hours of fun in 50 mini games inspired by the world of Smurfs. In adventure mode, set off on a thrilling journey full of quests, meet over 100 iconic Smurfs and explore 10 different regions, from the Smurf village to Gargamel’s territory.
My role on this project
Mission Time: January 2022 to July 2024 (1 year of pre-prod + 1 year of prod)
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Find New Mechanics
Throughout production, I was the only Game Designer assigned to the project. I began to take charge of the new gameplay mechanics we added in this second opus, such as the water pistol, the Sis-tok application, interactions with certain set elements, tags to erase, collectibles to collect, secret photos and so on.
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Write Design Documents
Naturally, I was in charge of writing all the gameplay and story documents. I wrote the Game Design Document, various Balancing tables, a Dialogues document, a Cinematics document, a Controls document and the Mockups for the mini-game interfaces.
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Concept all the Mini-games
I conceptualized, adjusted and supervised the production of the 24 mini-games from A to Z, in collaboration with the studio's programmers.
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Create and implement the 36 Open World Missions
I've created 36 different missions to enhance the Open World. They are divided into 8 categories: Cleaning, Water Battle, Shooting, Racing, Metal Detector, Dogs, Water Course, and Photography.
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Script Cinematics
I imagined the game's cinematics and wrote their dialogue in collaboration with the studio's animators.
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Redact the dialogues
I wrote all the dialogues in the game, as well as voicelines heard in the open world.
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World Design
I established the new Open World Level Design with the studio's Environment Artists and participated in the Level Building of certain zones.
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Game and Level Design the 2D Retro Bonus Mini-game
I created the entire mechanics and levels for the Bonus mini-game "Pixel Art 2D Retro" in collaboration with a programmer.
Teaser
Launch Trailer
Infos Générales
Genre
Party Game
Theme
The Smurfs' Universe
Players
1 to 4 (local)
Langages
English, French, German, Italian, Spanish
Platforms
PC, PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch
Release Date
October 5th, 2023
Engine
Unity
Mode Lasagna Race
4 Game modes
Retro
2D Game
36 Missions
3 Means of Locomotion
24 Minigames
100+ Followers
to Collect
24 Collectibles
48 Hats
and Outfits
Game Modes
Adventure Mode
You play as Maureen or Wendy. Your sister has opened a Sis-Tok account where she shares her exploits with theworld. You want to show her that you can become more famous than her. To do this, you will go around Millau and meet the inhabitants of the city to promote your account and make them become followers.This will promote your account and you will become a star of social networks. Objective: Be followed by 24 Super influencers.
Challenge Mode
The Challenge mode allows local multiplayer to play from 1 to 4 players.All the mini-games and characters are unlocked at the beginning. Each player chooses a Character, then they can choose Clothes for their characters and finally, the main player chooses the mini-games on which the players will compete. If the players are not 4, artificial intelligences complete this number and confront the players.
World Tour Mode
The World Tour mode allows to spend good evenings alone or with friends. Several versions are available,
5 Mini Games, 9 Mini-Games, 13 Mini-Games, 17 Mini-Games and finally the mode of 21 Mini-Games. Each
player chooses a mini-game in turn order, one or more times depending on the number of mini-games chosen. Then, the last mini-game is chosen randomly. Each player who wins a mini-game earns one point. The player with the most points at the end wins.
All or Nothing Mode
The player(s) play the 24 mini-games in a random order. Each player who wins a mini-game earns one point. The playerwith the most points at the end wins.
Mini-games
Boing Boing
01
Camera: Full Screen
Timer: 60 sec. / 3 rounds
Game Over: N/A
Win: Highest Score
Type: Battle
The aim of the game is to push the other players out of the bouncy castle. The game is played in 3 rounds, and the player who stays in each round the longest scores the most points.
Move
---
Super Race
02
Camera: Front Scrolling Full Screen
Timer: 60 sec.
Game Over: Reach zero Heart
Win: Biggest Number of Hearts
Type: Dodge
The goal of the game is to catch as many sweets as possible before the time runs out. To do this, the player has to lure the dog to the bushes in order to make it drop lots of sweets.
Move
---
Lazer Vaporisation
03
Camera: Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Accuracy
Shoot
Move
---
Haunted Mansion
04
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Accuracy
Keep: Switch Light
Move Cursor
---
Coconut Shy
05
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Accuracy
-
Throw
Move
---
Creepy Quizz
06
Camera: Full Screen
Timer: 3 rounds
Game Over: N/A
Win: Highest Score
Type: Observation
Select
Move
---
The Best Seat
07
Camera: Fixed Full Screen
Timer: 20 sec. / 3 rounds
Game Over: N/A
Win: Highest Score
Type: Observation
Select
Move
---
Puppy's Party
08
Camera: Fixed Full Screen
Timer: 30 sec. / 2 rounds
Game Over: N/A
Win: Highest Score
Type: Observation
-
Remove -1
Add+1
---
Toma-throw
09
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Battle
Throw
Move
---
Pillow Fight
10
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Battle
Move
Hit
Superpower
---
Cacophony
11
Camera: Fixed Full Screen
Timer: 90 sec.
Game Over: N/A
Win: Highest Score
Type: Rhythm
-
Play Left note
Play Right note
---
Tennis Mania
12
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Battle
Hit the ball
Move
---
Tick Tock Clock
13
Camera: Fixed Full Screen
Timer: 20 sec. / 3 rounds
Game Over: N/A
Win: Highest Score
Type: Reflex
Stop Clock
---
Kayak Sprint
14
Camera: Front Scrolling Screen
Timer: ~60 sec.
Game Over: Exit the screen
Win: Fastest
Type: Race
-
Spam: Accelerate
Move
---
Saddle Up!
15
Camera: Right Scrolling Screen
Timer: Two Laps
Game Over: Exit the screen
Win: Fastest
Type: Race
Speed up
Jump
---
Black Friday
16
Camera: Fixed Full Screen (x3)
Timer: 45 sec. / 3 rounds
Game Over: N/A
Win: Highest Score
Type: Dodge
Move
---
Spiky Kites
17
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Battle
-
Dash
Move
---
Blop Blop
18
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: Run out of Oxygen
Win: Highest Oxygen amount
Type: Battle
Swim Left / Right
Swim up
---
Super Strike Out
19
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Accuracy
Move
Take / Throw ball
---
Mud Race
20
Camera: Right Scrolling Screen
Timer: ~90 sec.
Game Over: Exit the screen
Win: Fastest
Type: Dodge
-
Move
---
Crazy Cooking
21
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Spam
Melt
---
Hat Parade
22
Camera: Fixed Full Screen
Timer: 10 sec. / 4 rounds
Game Over: N/A
Win: Highest Score
Type: Luck & Bluff
Choose
---
Shoot the hoop!
23
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Rhythm
-
Release : Throw
Hold : Jump
---
Filet O Fish
24
Camera: Fixed Full Screen
Timer: 60 sec.
Game Over: N/A
Win: Highest Score
Type: Accuracy
Move Left / Right
Superpower
---